Ето упътването на моя Емулатор, който аз ползвам на Английски(играя каратека , DOOM, Принца на персия и доста други игри ) , жалко , че не мога да Ви кача тук емулатора, само картики могат да се качват в форума:
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ApplePC v2.52á
by David Ellsworth
(based on Randy Spurlock's Apl2Emu version 1)
This documentation file is under construction. If there is something
you think is missing and should be added, please tell me.
New versions of ApplePC be found in the primary site:
ftp://users.aol.com/davidells/ApplePC/The site for ApplePC used to be:
ftp://robot.asimov.net/pub/apple_II/emulators/applepc/If you would like to be added to a mailing list for new versions,
please email me.
Send questions/comments/suggestions/bug reports to:
David Ellsworth
davidells@aol.com
Minimum Requirements
80386 processor
VGA card
330K of free RAM
Keys during Apple execution
Ins/L.Alt Button 1 (Open Apple)
Del/R.Alt Button 2 (Closed Apple)
F3 Toggle color blurring
F4 Toggle green monochrome
F5 Toggle two-page view (not available in green monochrome mode)
F7 Toggle delay/turbo mode (preserves delay value)
F8 Toggle cycle counting
F9 Enter debugger
F10 Enter control panel
Ctrl-Break Ctrl-Reset
Pad- Increase speed
Pad+ Decrease speed
The cursor keys on the numeric keypad control the joystick
in Keyboard Mode. The normal cursor keys also control the
joystick if NumLock is on. Otherwise, they function as the
Apple's cursor keys.
Keys in debugger
Esc Exit debugger
R Display registers
Ctrl-R Edit registers
L Unassemble (List)
Ctrl-L Unassemble at a different address
D Dump memory
Ctrl-D Dump memory at a different address
G Single step
Ctrl-G Set program counter
I Trigger a memory read
O Trigger a memory write
W or E Edit byte(s) in memory (E=read bank, W=write bank)
Use [space] to go to the next byte,
[Esc] to cancel changes to the current byte,
and [Enter] to finish the memory edit
F9 Flip between debugger and Apple screens
F10 Switch to control panel
Keyboard problems
If ApplePC is run under Windows, the keyboard LED setting
routine will not currently work. This problem may also occur
in other multitasking environments. As a temporary fix, I
disabled the routine. To enable it, use the command line
parameter 'K'; e.g., start up ApplePC with the line "APPLE K".
File chooser
To use this (for example when loading a disk image) press the
Tab key when prompted for a file name. If you did not type
anything, a listing of files with the default extension will
appear. If you did type something, it will be used as a mask
for the directory listing (for example *.NIB).
The maximum number of files and directories that can be
displayed at once is 1170. If there are more, the list
will be truncated.
Extended Memory
ApplePC emulates extended memory (above 128K) in //e and //c
modes. Upon startup, it allocates all remaining conventional
memory to be used as extended memory. Usually it will be
able to allocate five auxiliary banks (320K) for a total of
384K of RAM.
Writing a byte to C071 or C073 sets the auxiliary memory bank.
All subsequent accesses to auxiliary memory will be directed
to that bank. However, accesses to auxiliary memory through
C001 and C055 will always go to bank 00.
Disk images
Disk images can be in either Dos Order (143360) format or
Nibble (232960) format. ApplePC will autodetect the format
according to the file size.
When inputting the filename of a disk to be inserted, if an
extension is ommitted, it will be DSK.
Hard disk images
ApplePC emulates dual 32 Mb hard drives in slot 7. Since
this could cause a possible conflict in //c mode, there is
an option to disable it.
The default extension for hard disk images is HDV.
A hard disk will format to 32 Mb, but its image will not
initially take up 32 Mb. It will automatically expand as
files are copied to it.
Since the hard drive is in slot 7, it is the default boot
drive. If it is empty, the Apple will boot from slot 6.
In //c mode, however, slot 7 will not boot by default. You
will have to type PR#7 from BASIC.
To create a hard disk image, type the following from the
DOS prompt (replace <filename> with the name you want):
debug <filename>.hdv
w
q
What you'll actually see will look somewhat like this:
C:\APPLEPC>debug <filename>.hdv
File not found
-w
Writing 00000 bytes
-q
C:\APPLEPC>
This will create a zero byte file that you can then format
with a program such as Copy II Plus.
Apple mode
If a program does not work in Apple //c mode, try running it
in Apple //e mode. (Examples: Karateka and Drol).
Also, certain programs are designed for the Apple ][+. If a
program switches to 80 column mode but prints text with spaces
in between each character, switch to ][+ mode (Example: Wizardry).
Also switch to this mode if a program flips the whole screen
back and forth one pixel in hires graphics, making it extremely
slow (Example: PacMan).
ApplePC defaults to //c mode. If APPLE2C.ROM is not found,
it will try to load APPLE2E.ROM and switch to //e mode. If
it can't find this either, it will try to load APPLE2.ROM
and switch to ][+ mode. If ApplePC can't find any ROM files,
it will quit.
ApplePC works with both its own and AppleWin's APPLE2E.ROM
and APPLE2.ROM.
Loading and Saving the State
In ApplePC, you can save and load the exact state of the
emulator. This is useful to instantly start a program that
takes a long time to load. It also helps when you get stuck
in a game -- if you die, just load the last state and
continue!
The state image "APPLE.IMG" will be loaded at startup if
it exists.
ApplePC will prompt you for a file name when you load or
save a state. The default extension is IMG. ApplePC will
remember the name of the last state you accessed.
For an explanation of the image format, please read the
companion file "IMG-FMT.DOC".
Cycle counting
Cycle counting allows precise timing to be emulated. This
can be used for at least two purposes: accurate Disk II
and joystick emulation. So far, it is only used for
accurate joystick emulation.
Without cycle counting, you must set the joystick center
according to the program you are using. With it, the
joystick effectively auto-calibrates (you should leave it
centered at 7F,7F). Some programs require cycle counting to
work properly with the joystick. One example is Spy vs. Spy.
Why not always emulate cycle counting, you ask? It slows
down the emulator slightly. However, on fast computers
this should not be a problem.
Apple mouse
ApplePC emulates a mouse in //c mode. When the joystick is in
"Mouse motion" mode, the mouse emulation will be temporarily
disabled to prevent conflict.
Here are some examples of programs that have mouse support:
Dragon Wars, Ogre, and Blazing Paddles.
Mockingboard
ApplePC emulates the Mockingboard through any Adlib compatible
sound card (all Soundblaster compatibles are Adlib compatible).
One and a half (1.5) Mockingboards are emulated, for a total of
9 voices. The mockingboards are "perched" in slots 4 and 5. The
one in slot 4 has 6 voices. The one in slot 5 has 3 voices. This
is because the Adlib card has only 9 channels.
The Mockingboard(s) are not emulated in //c mode. Again, this is
because the Apple //c is not expandable. You will need to use
//e mode.
Noise is emulated, but envelopes are not yet emulated.
Mockingboard timer interrupts always happen at 30 Hz.
The Mockingboard plays music with a square wave, but the Adlib
card does not support this waveform. ApplePC currently uses this
waveform instead:
_ _
/ | / |
/__|___/__|___
Since I do not have access to either a real Mockingboard or
extremely detailed information on it, the emulation is not
100% accurate.
So far, I have successfully tested the Mockingboard emulation in:
* Mockingboard Master Disk
* Ultima IV
* Ultima V
* SkyFox
* Music Contruction Set
* Adventure Construction Set
Serial IO
Two serial ports are emulated. They are in slots 1 and 2.
Slot 1 is redirected to STDOUT. To use this, start up with
APPLE > filename
All output from slot 1 will be appended to <filename>. In
effect, you will be printing to a file.
<filename> does not have to be an actual file. It can be
a device; to print directly to the printer, startup with
APPLE > PRN
as PRN is the printer device under DOS.
Note: Input is not redirected from STDIN. Instead, dump a
text file to the keyboard ([T] in control panel).
ApplePC emulates a serial printer, but the output
can be redirected to a parallel printer.
Slot 2 can be redirected to COM1, COM2, COM3, or COM4. It
fully emulates a Super Serial Card.
Known bugs/flaws (to be fixed)
The serial interrupt code is buggy. Files almost never transfer
properly (at least on my system) and it sometimes hangs or
spontaneously reboots.
Sometimes, attempting to load a disk image will freeze ApplePC
with an "Abort, Retry, Ignore, Fail" message (it will not
accept keyboard input because ApplePC redirects the keyboard
interrupt). In specific, the errors include "Drive not ready"
and "Sharing violation". To fix this, I will need to write
an Int 24h handler.
Disk II emulation is not 100% authentic.
Apple ][+ mode is not 100% authentic. It should not have
lowercase, and should emulate a 6502 processor (not a 65C02).
Programs that do not work under ApplePC: (UV=unverified)
* World Championship Karate
(I think there are others, but I haven't listed them here yet.)
Features to be added later (this is a partial list)
A better Tab file chooser
Keyboard re-mapping
A wide variety of command line parameters
Display of more status on the right side of the screen
A better user interface
A much better debugger
Use of EMS to emulate memory above 128K
Better Mockingboard emulation
Clock chip emulation
UniDisk (800K) support
Slow (rotating) disk drive mode
Mouse support in //e mode
Faster video mode switching
Non-blurry color mode (as seen on RGB monitors)
Amber monochrome
Adjustable tint/tone/color/hue
Anything else that is requested